Twelve Great Chess Players And Their Best Games

Author: Irving Chernev
Publisher: Courier Corporation
ISBN: 9780486286747
Size: 79.77 MB
Format: PDF, ePub, Mobi
View: 1934
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Twelve Great Chess Players And Their Best Games from the Author: Irving Chernev. Noted authority selects 12 greatest players—Capablanca, Alekhine, Lasker, Fischer, Botvinnik, Petrosian, Tal, Smyslov, Spassky, Bronstein, Rubinstein and Nimzowitsch—and presents 115 memorable games that show these masters at their most brilliant. Games include author’s choice of the greatest game ever played. 12 photos. Indexes. Bibliography.

The Player Of Games

Author: Iain M. Banks
Publisher: Hachette UK
ISBN: 0748110062
Size: 15.44 MB
Format: PDF, ePub, Docs
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The Player Of Games from the Author: Iain M. Banks. The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game . . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.

The Players And The Game

Author: Julian Symons
Publisher: House of Stratus
ISBN: 0755148428
Size: 80.26 MB
Format: PDF, ePub, Docs
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The Players And The Game from the Author: Julian Symons. ‘Count Dracula meets Bonnie Parker. What will they do together?’ Is this the beginning of a sadistic relationship, or simply an extract from a psychopath’s diary? Either way it marks the beginning of a dangerous game that is destined to end in chilling terror and bloody murder.

Call Of Cthulhu Gamemaster S Screen

Author: Aaron Rosenberg
Publisher: Chaosium
ISBN: 9781568821665
Size: 34.90 MB
Format: PDF, Docs
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Call Of Cthulhu Gamemaster S Screen from the Author: Aaron Rosenberg. Core Item for Players and Gamemasters--This essential supplement for the d20 edition of Call of Cthulhu contains the most important tables and rules synopses to make Cthulhu game sessions more enjoyable. Also included is the 32-page scenario "The Lost Temple of Yig" plus assorted useful forms.

The Creation Of Narrative In Tabletop Role Playing Games

Author: Jennifer Grouling Cover
Publisher: McFarland
ISBN: 0786456175
Size: 11.51 MB
Format: PDF, Kindle
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The Creation Of Narrative In Tabletop Role Playing Games from the Author: Jennifer Grouling Cover. "This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons & Dragons as a tabletop module, a computer game, and a novel. The text also explores wider cultural influences that surround tabletop gamers"--Provided by publisher.

The Well Played Game

Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262316811
Size: 76.37 MB
Format: PDF, Mobi
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The Well Played Game from the Author: Bernard De Koven. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.

Design Utilization And Analysis Of Simulations And Game Based Educational Worlds

Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1466640197
Size: 74.83 MB
Format: PDF, ePub
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Design Utilization And Analysis Of Simulations And Game Based Educational Worlds from the Author: Ferdig, Richard E.. Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Much More Than A Game

Author: Robert F. Burk
Publisher: Univ of North Carolina Press
ISBN: 9780807875377
Size: 56.45 MB
Format: PDF, Mobi
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Much More Than A Game from the Author: Robert F. Burk. To most Americans, baseball is just a sport; but to those who own baseball teams--and those who play on them--our national pastime is much more than a game. In this book, Robert Burk traces the turbulent labor history of American baseball since 1921. His comprehensive, readable account details the many battles between owners and players that irrevocably altered the business of baseball. During what Burk calls baseball's "paternalistic era," from 1921 to the early 1960s, the sport's management rigidly maintained a system of racial segregation, established a network of southern-based farm teams that served as a captive source of cheap replacement labor, and crushed any attempts by players to create collective bargaining institutions. In the 1960s, however, the paternal order crumbled, eroded in part by the civil rights movement and the competition of television. As a consequence, in the "inflationary era" that followed, both players and umpires established effective unions that successfully pressed for higher pay, pensions, and greater occupational mobility--and then fought increasingly bitter struggles to hold on to these hard-won gains.

Tome Of Secrets

Author: Gareth-Michael Skarka
Publisher: Cubicle 7 Entertainment Limited
ISBN: 9781907204272
Size: 51.88 MB
Format: PDF
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Tome Of Secrets from the Author: Gareth-Michael Skarka. The Tome of Secrets is a collection of advanced and optional rules for players and game masters of The Pathfinder Roleplaying Game. The 192-page rulebook features: - 8 new classes, including the Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord. - Rules for character occupations (what your heroes did before they were heroes). - A system for character drawbacks, fleshing out your heroes with flaws. - New rules for The Pathfinder Roleplaying Game, including Chases, Morale, Stunts, and more! - Game Master tools including a random adventure generator, a monster modifier, and a generator capable of creating over one million magic items!