Photoshop For Games

Author: Shawn Nelson
Publisher: New Riders
ISBN: 0133819957
Size: 73.19 MB
Format: PDF, Mobi
View: 6943
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Photoshop For Games from the Author: Shawn Nelson. Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects , readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

Photoshop For Games

Author: Shawn Nelson
Publisher: Pearson Education
ISBN: 032199020X
Size: 48.22 MB
Format: PDF, Mobi
View: 2057
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Photoshop For Games from the Author: Shawn Nelson. Provides hands-on lessons on developing best practices for using Photoshop to create game art for consoles, mobile devices, or the Web, with examples from a variety of art styles, including comic, realistic, and graphic styles.

3d Game Textures

Author: Luke Ahearn
Publisher: CRC Press
ISBN: 1351859765
Size: 42.54 MB
Format: PDF, Mobi
View: 6068
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3d Game Textures from the Author: Luke Ahearn. The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.

3ds Max Modeling For Games

Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136139176
Size: 20.65 MB
Format: PDF, ePub, Docs
View: 2336
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3ds Max Modeling For Games from the Author: Andrew Gahan. With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Game Art Complete

Author: Andrew Gahan
Publisher: CRC Press
ISBN: 1317441524
Size: 47.78 MB
Format: PDF, ePub
View: 6271
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Game Art Complete from the Author: Andrew Gahan. A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

3d Game Textures

Author: Luke Ahearn
Publisher: CRC Press
ISBN: 1315687410
Size: 51.21 MB
Format: PDF, ePub, Docs
View: 553
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3d Game Textures from the Author: Luke Ahearn. The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.

Game Character Design Complete

Author: David Franson
Publisher: Course Technology
ISBN: 9781598632705
Size: 62.29 MB
Format: PDF, Mobi
View: 4968
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Game Character Design Complete from the Author: David Franson. A guide to creating game characters covers such topics as modeling, texturing, mesh optimization, mapping, and animation.

3ds Max Modeling For Games Volume Ii

Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136129251
Size: 63.30 MB
Format: PDF, ePub
View: 5353
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3ds Max Modeling For Games Volume Ii from the Author: Andrew Gahan. There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

Adobe Photoshop For Vfx Artists

Author: Lopsie Schwartz
Publisher: Course Technology
ISBN: 9781592004874
Size: 19.17 MB
Format: PDF, ePub, Docs
View: 6457
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Adobe Photoshop For Vfx Artists from the Author: Lopsie Schwartz. A straightforward visual approach to Photoshop targeted specifically for the 3D artist includes helpful hints, tips, and sidebars from industry professionals in the texture and matte painting field. Original. (Advanced).

Photoshop Cc For Dummies

Author: Peter Bauer
Publisher: John Wiley & Sons
ISBN: 1118651456
Size: 76.34 MB
Format: PDF, Mobi
View: 3648
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Photoshop Cc For Dummies from the Author: Peter Bauer. Stretch your creativity beyond the cloud with this fully-updated Photoshop guide! Photoshop puts amazing design and photo-editing tools in the hands of creative professionals and hobbyists everywhere, and the latest version - Photoshop CC - is packed with even more powerful tools to help you manage and enhance your images. This friendly, full-color guide introduces you to the basics of Photoshop CC and provides clear explanations of the menus, panels, tools, options, and shortcuts you'll use the most. Plus, you'll learn valuable tips for fixing common photo flaws, improving color quality, adjusting brightness, removing unwanted background elements, and more. Covers the new Photoshop CC release which brings even more features to over four million photographers, graphic designers, web developers, and other Photoshop professionals Teaches the essentials for first-time users before moving on to more advanced techniques like removing blemishes and wrinkles, creating composite images, and working with layers, filters, levels, and curves Walks you through adjusting brightness, enhancing color, adding shadows and highlights, decreasing digital noise, taking advantage of Camera Raw, and optimizing your images for print and the web The sky's the limit for stunning photos and innovative images with Photoshop CC For Dummies in your design toolbox.